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Home » The Video Games You Should Play This Weekend – July 17, 2026
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The Video Games You Should Play This Weekend – July 17, 2026

By technologistmag.com17 July 20268 Mins Read
The Video Games You Should Play This Weekend – July 17, 2026
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It’s always a good time on gameinformer.com, and this week is no different. But, we did load up the end of the week with a quite a lot of stuff. And Bethesda shared that it is working on Fallout 5 in the wake of more than 3,000 people being laid off, or being in the process of being laid off by its parent company, Microsoft. We likely have quite a lot of time to go before we play a Fallout 5, and until then, and for this weekend, we have recommendations of what you can play right now. But first, some of that “quite a lot of stuff” I promised a few sentences ago.

  • Castlevania: Belmont’s Curse Has ‘No AI,’ Developer Evil Empire Says
  • The Unlikely Story Of How Konami Asked Evil Empire To Make Castlevania: Belmont’s Curse 
  • The Mermaid Mask Review – Grimoire’s Greatest
  • Denshattack Review – Come On, Ride The Train
  • You Might Be Able To Play From Software’s The Duskbloods During A Network Test Next Month
  • Bethesda Confirms Fallout 5 In Preproduction, Obsidian’s Fallout Game, Fallout 3 And New Vegas Remasters, And Updates On Elder Scrolls VI And Starfield
  • Stardew Valley Is Coming To Magic: The Gathering Later This Month With A Limited Secret Lair Drop
Game Informer

The Mermaid Mask

Charles Harte

The Mermaid Mask, the latest entry in the Detective Grimoire series from SFB Games, tasks players with investigating the death of Magnus Mortuga, captain of a mysterious submarine. It combines point-and-click adventure mechanics with one-of-a-kind puzzles, but it mostly involves talking to a colorful cast of suspects and gathering evidence to track down the culprit. It’s a game I’d recommend to just about anyone: its character art is charming and lovingly animated, its music is exciting and intricate, and the writing is stellar, from the larger plot beats to the moment-to-moment dialogue. While it’s the third (or fourth, if you’re a stickler) game in its timeline, connections to prior entries are minimal, so there’s no need to get caught up. For my full thoughts, check out my review.

Game Informer

Denshattack

Kyle Hilliard

It was not specifically designed this way (unless Brian Shea was secretly masterminding this whole thing when he assigned me these reviews), but I reviewed Star Fox (2026), Rhythm Heaven Groove, and Denshattack back to back, which are all games where you play a level for about three to five minutes, and you need to make sure you do a bunch of things correctly in that short amount of time. It was an odd journey to play all those one after another, but perhaps the weirdest of the bunch is Denshattack, which is a high bar when you’re competing with Rhythm Heaven Groove, a game where you have to hide from a sneezing moon.

In my review I wrote that Denshattack is “the best post-apocalyptic stunt train driving action sports simulator anime ever created,” and I stand by that statement. I even approved it for use in a potential accolades trailer the game may want to use in the future. But the thing I am getting at is that even if it does take on a lot of influences and proudly display their appreciation and love for them, Denshattack feels truly unique. It’s a bit like a heightened action sports game, like a Tony Hawk or an SSX, but you’re driving a train. It’s kind of insane, but also pretty great for that reason. You can read my full review right here.

Game Informer

The Incident At Galley House

Marcus Stewart

Co-created by Evil Trout, developer of one of my favorite 2025 games, The Roottrees Are Dead, comes this ingenious new mystery. You control an investigator trying to learn the truth behind the mysterious deaths of a group of people at a mansion called Galley House that occurred in 1936, using a machine that allows you to reconstruct and view scenes from the time of the incident. Like Roottrees, the game becomes an engrossing exercise of listening to conversations and using context clues to determine the identities and whereabouts of each ill-fated visitor to Galley House on that fateful night, a timeline divided into 26 segments. Using deductive skills to fill in the blanks of who was doing what and where, while learning characters’ intriguing relationships with each other, and discovering the truth of the unfortunate circumstance that befell them, is fascinating, cleverly constructed, and keeps you guessing with numerous surprises. Mixing the detective gameplay of Roottrees with elements of Clue makes The Incident at Galley House another worthwhile puzzle game to lose yourself in this weekend.

Game Informer

D-topia

Marcus Stewart

On the surface, this D-topia’s sterile yet charming art direction suggests a cozy experience, and that’s true to an extent. As the 18-year-old Shiro, you’re the latest arrival to a domed AI-controlled city called D-topia, a human paradise according to its blissful human citizens. Designated as a Facilitator, your job is to maintain the city by helping residents with any problems and repairing mechanical issues; going to work involves solving increasingly diverse math/number puzzles that the AI tells you have no practical application other than keeping you productive.

Each day you wake up, go to work, roam the city’s sleek and pristine districts to interact and bond with a colorful cast, and go to bed. But what makes D-topia intriguing is how much its residents enjoy living a life where machines do their thinking for them. D-topia’s AI feeds them, structures their daily routines, and even controls what they see using visual manipulation tech, all in the name of eliminating any form of discomfort, physical and emotional. Despite the apparent lack of struggle, confronting situations that challenge D-topia’s euphoria, such as deciding the fate of a citizen who harmlessly ate more than his allotted snacks or finding a cat whose existence violates the AI’s strict laws, adds a potentially sinister undertone I’m gradually trying to excavate. Chipping away at D-topia’s cheerful facade will hopefully yield fascinating truths about how the sausage is made in this Pleasantville-esque futuristic adventure.

Game Informer

Heave Ho 2

Charles Harte

There are a lot of privileges in this line of work, but reviewing Heave Ho 2 was one of my favorites so far, since it meant I got to spend the day on the couch playing games with my brother. Heave Ho 2 is perfect for that, with its silly physics and collaboration-focused gameplay. As heads with arms, each clasps the other’s hand to form a long chain of limbs, clambering across eight worlds as hilarity ensues. I don’t love every world (I’m looking at you, Chef’s Orders), but it’s a hard game to stay mad at, especially because you can play through the areas in any order. At just $10, it’s also pretty cheap, and buying Heave Ho 2 during its launch week means you also get Heave Ho 1 for free, so it’s a great time to jump in. For my full thoughts, check out my review.

Game Informer

Ascend To Zero

Wesley LeBlanc

You have 30 seconds before the world ends (again) in Ascend to Zero. A clock at the top of your screen in every run of this survivors-like roguelite will not let you forget that, either. Using a variety of avatars, you must enter the final corridors existing on the precipice of the world’s end and fight your way to its apocalyptic core. Your stats will grow with each run, using a variety of currencies, as will your arsenal of weapons, both melee and ranged, and the armor set and other game-changing equipment you bring into this dash to the end. While 30 seconds fly by, your unique time-stop ability pauses the clock, allowing you to inflict heavy damage on surrounding enemies when you’re ready for the seconds to start ticking by again, and using this move to defeat bosses and mobs is key to adding more time to the clock.

While it looks like an action game at first glance, because of its survivors-like combat, where you build upon an auto-attacking set of weapons while moving around to ensure they hit their targets, Ascend to Zero plays more like a management game – how you manage your time, the ways different chips and abilities affect the seconds you have left, and your combat levels, which are always on the rise as more and more difficult enemies await you in the next room, is the difference between success and the end of the world. It’s only $12 but is currently on sale on Steam for less than $10 and is well worth your time.

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