I beat Death Stranding 2: On The Beach at the top of the month and while I thoroughly enjoyed it, I’m not here to gush about why. Instead, I’m here to encourage you to jump back into the game today if you enjoyed it because it’s likely Australia is looking a lot more different than the last time you played it. The Strand element of this series, in which players can interact and build within not just their world but the worlds of various others, means this game world is constantly changing. It’s fascinating!
I put about 15 hours into the game at launch, but soon had to switch over to a different game for work. Though I had wanted to get back to Death Stranding 2 sooner, I didn’t actually make it happen until December and early January, putting in another 50 or so hours into it to reach credits and reconnect Australia. The Australia I was exploring in June was vastly different from the continent I was trekking across in December. Of course, I was dutifully putting in the resources to help build out the Chiral network myself, but off the rip, Australia had all kinds of new structures to interact with, like ramps, private bunkers, teleporters, and more.
Plus, porters around the world helped create a more connected and accessible network of highways and monorails, too. Even in the two or so weeks I played Death Stranding 2 to roll credits on it, changes continued to happen daily because of the work of myself and other porters – it’s one of the best facets of Death Stranding 2’s connected worlds, and I highly recommend hopping back into your save to see what’s changed in Australia.
