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Home » Monster Hunter Wilds weapons guide
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Monster Hunter Wilds weapons guide

By technologistmag.com1 March 20255 Mins Read
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There are dozens of important tips and tricks you need to master in Monster Hunter Wilds, but they all pale in comparison to learning how to use your weapon effectively. All 14 are available right from the start and each one completely changes the flow of a hunt. Experienced hunters will be familiar with most of them, but there are some new aspects to take into account this time around. If you plan on playing with friends especially then you will want to make sure you’re not holding the team back by just spamming attack. Before you put a new weapon on your wishlist, check out this quick weapons guide for Monster Hunter Wilds.

Weapons guide

As mentioned, there are 14 weapons in Monster Hunter Wilds. We will give you a basic idea of each one’s strengths, weaknesses, and playstyle but the best thing you can do to decide is take on into the training area and try it out.

Great Sword

If you like a slow weapon that packs a massive punch, the Great Sword is still the king. This is the iconic weapon of the franchise capable of high-damage charge attacks and a block. You need to be brave and account for your slow swing speeds to land a hit, but once you do, it will count.

Long Sword

A sword so long even Sephiroth would be jealous. This weapon allows you to perform perfect dodges and counterattacks more like an action game. It also has nice wide, sweeping attacks for smaller mobs and hitting multiple parts of a monster at once. Landing hits builds a spirit gauge you can spend on a special combo that buffs your attack.

Sword and Shield

If you’re new to the series, this is a great weapon to start with. It has fast attacks with the sword and shield, a decent block, dodge, and is the only weapon that lets you use items without having to put your weapon away first.

Dual Blades

For something a bit more fancy, the Dual Blades are just as fast but have more layers to consider. They give you a Demon and Archdemon gauge that buffs your attack power and speed as you build each one up. If you want to be fast and aggressive, give these a whirl.

Hammer

The Hammer is a lot like the Great Sword, only dealing blunt damage that can quickly tire a monster out or stun it if you target the right body parts. You’re not as slow with this weapon and have a dodge, but no guard.

Hunting Horn

This weapon is one best saved for veterans or players who are part of a dedicated squad. The horn plays different tunes that buff yourself and other hunters in addition to attacks, meaning you need to pay attention to the entire battlefield and know which buffs to trigger when.

Lance

If you fancy yourself a tank, pick up the Lance. This weapon lets you attack from relative safety behind your big shield at the expense of speed and damage. What it lacks in damage, however, it makes up for in targeted damage. You can easily wound and exploit a monster’s limbs with precise thrusts.

Gunlance

The Gunlance is basically what it says on the tin. You still have the heavy shield, but now focus on shooting explosive shells. It gives you a lot more range to work with and has a dodge.

Switch Axe

This weapon feels ripped right out of Bloodborne. You can use it as a heavy axe or transform it into a more nimble sword. Each one has their strengths, such as being able to cause explosions, but neither are the best in their class. If you want to be as versatile as possible, go with this.

Charge Blade

Another transforming weapon, the Charge Blade also has an axe mode as well as a sword and shield. Most consider this the most difficult weapon to master in the series since using one mode powers up the second and each has their own complete combo list to internalize.

Insect Glaive

Verticality is better in Monster Hunter Wilds than ever before. The Insect Glave will let you leap and sping around the environment and make mounting monsters a breeze. You will need to snag parts of monsters with your Kinsect during fights to buff yourself otherwise you will deal very little damage.

Light Bowgun

The first pure ranged weapon, this bowgun keeps you light on your feet and has a fast rate of fire for great DPS if you can keep the monster in your sights. Landing hits build up a gauge you can spend on a Rapid Fire ability to unload all at once. Just make sure you come stocked with ammo.

Heavy Bowgun

We suggest saving the Heavy Bowgun for party hunts since it is most effective from long-range while others draw aggro. You do have an auto-guard just in case, but an ideal run with this weapon will have you sniping from a distance with the correct ammo type to bring down your target.

Bow

The Bow is unique compared to the other two ranged weapons. It uses your stamina to draw and fire but encourages you to stay somewhat close since a perfect dodge will completely refill your stamina. The coolest feature, though, is the tracer shot. Once you land this, all the arrows you shoot after will home in on that spot. Eventually, the tracer explodes for even more damage.











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