Technologist Mag
  • Home
  • Tech News
  • AI
  • Apps
  • Gadgets
  • Gaming
  • Guides
  • Laptops
  • Mobiles
  • Wearables
  • More
    • Web Stories
    • Trending
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
You could get a much smarter Siri on your phone this year

You could get a much smarter Siri on your phone this year

1 February 2026
You might want to hold off buying a MacBook right now

You might want to hold off buying a MacBook right now

1 February 2026
Apple could soon launch a clamshell-style foldable iPhone to rival Samsung’s Flip

Apple could soon launch a clamshell-style foldable iPhone to rival Samsung’s Flip

1 February 2026
The Information Networks That Connect Venezuelans in Uncertain Times

The Information Networks That Connect Venezuelans in Uncertain Times

1 February 2026
Best Valentine’s Day Gifts (2026): Legos, Karaoke, Digital Frames, and More

Best Valentine’s Day Gifts (2026): Legos, Karaoke, Digital Frames, and More

1 February 2026
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Technologist Mag
SUBSCRIBE
  • Home
  • Tech News
  • AI
  • Apps
  • Gadgets
  • Gaming
  • Guides
  • Laptops
  • Mobiles
  • Wearables
  • More
    • Web Stories
    • Trending
    • Press Release
Technologist Mag
Home » Kirby Air Riders Review – Star Ships Were Meant To Ride
Gaming

Kirby Air Riders Review – Star Ships Were Meant To Ride

By technologistmag.com26 November 20256 Mins Read
Kirby Air Riders Review – Star Ships Were Meant To Ride
Share
Facebook Twitter Reddit Telegram Pinterest Email
Kirby Air Riders Review – Star Ships Were Meant To Ride

“Waddle Doo!” I cheer at the top of my lungs. I just lost an online race in Kirby Air Riders, but I couldn’t be happier. All week, I’ve been trying to unlock Waddle Doo by using a specific item in a specific mode, and have been so unlucky in finding it that this otherwise insignificant race has become a massive achievement. Kirby Air Riders, the latest from beloved game director Masahiro Sakurai, is filled with moments like this. The game overflows with his signature style, making bold creative choices even if it limits the game’s appeal to a slightly narrower audience.

The original Kirby Air Ride on GameCube is a racing game that uses just one button, and the sequel adds a (rarely used) second button. These barebones controls imply that the gameplay is similarly simple, or perhaps even boring, but that couldn’t be further from the truth. Because the B button drifts, charges a boost, inhales enemies, uses copy abilities, and drops you mid-air, the timing and duration requirements are precise. Anyone could pick up Kirby Air Riders and get to the end of a race, but it takes a few races to get the hang of it, and the skill ceiling is sky high.

Machines also come in several categories – stars, wheelies, and tanks, to name a few – and they all drive differently. Even among these categories, each machine has different stats (of which there are nine) and bespoke abilities, which can range from getting unique boosts to completely reworking the drift mechanics. The same is true for the game’s roster of 20+ playable riders, which combs every inch of Kirby’s lore for characters. For every Meta Knight and Waddle Dee, there’s a Scarfy or a Rick, and you will undoubtedly learn the names of Kirby enemies you’ve seen a million times and never thought more deeply about. Riders also have unique stats and abilities, along with their own special ability that charges up during a race.

While it’s a boon for Kirby fans and those who like unlockables, this huge variety can make the game overwhelming to new players. In single player, the rider and machine select screens show stats and abilities for each option, but once you add more than one player in the mix, it creates a condensed, Smash Bros.-like select screen that hides the finer details. Unless you warn a friend that the cool-looking Bulk Star has a unique acceleration mechanic, they’ll hop into the game and be confused as to why they aren’t moving. The right machine can make a massive difference, and if I hadn’t been the one to unlock them, I’d be frustrated trying to find the one right for me without seeing a tutorial.

Star Ships Were Meant To Ride

These riders and machines can be used in one of four main modes. Air Ride is a standard race, with six riders and a series of gorgeously designed tracks, each of which bombards you with color, style, and catchy soundtracks. Top Ride is a condensed, top-down view of the game that simplifies the controls even further, and while I initially wrote it off, I grew to find its bite-sized competition exciting. City Trial is a longer competition, with players exploring an open map to collect upgrades before a big event at the end, which can include races, battles, gliding challenges, cooperative boss fights, and much more. Of the included modes, it’s my least favorite to play alone, as the repeated city exploration gets stale after a while. You can play any of the aforementioned modes online, but be prepared to wait. It typically takes a few minutes to be placed into a match of any kind, and I spent more time waiting than actually playing.

Finally, there’s Road Trip, Kirby Air Riders’ solo story mode. Like all Kirby lore, it starts cute and whimsical and somehow ends up dark and apocalyptic, a tone I greatly enjoy. In Road Trip, the player travels long stretches of highway, encountering micro-challenges along the way, like the stadium challenges at the end of City Trial, all while being pursued by the mysterious Noir Dedede. It only takes about two hours to complete, but I almost can’t imagine doing it all in one sitting. The pace of minigames is relentless, and by the end, they bleed together and feel a bit repetitive. Still, it’s a mode worth checking out, as it’s arguably the best time I’ve had with Kirby Air Riders while playing solo.

Star Ships Were Meant To Ride

The game’s wealth of achievements and unlockables is my other favorite part. There are hundreds of challenges, divided up by game mode, for the player to complete, with unlocks ranging from stickers and decals to courses, riders, and machines. The first dozen races in any mode are almost guaranteed to complete a handful of goals, and after that, it gives constant reason to go back and try another course or another rider one more time. Having so much to unlock is nostalgic, as many modern multiplayer games aim to even the playing field and get you competitively viable as soon as possible. It also makes you appreciate each of the game’s elements a little more, since they’re unlocked one at a time. I don’t think I would have cheered “Waddle Doo!” the way I did when I unlocked them if they had been an option in the character select screen from the start.

Kirby Air Riders is an inflexible experience, forcing the player to learn its mechanics and engage with all its modes to get the most out of it, and it’s a better game for it. Its gameplay is simple to learn but hard to master, and with such a variety of machines and modes, there are a lot of different definitions of what that mastery looks like. It’s a game with a strong, unique identity that likely won’t unseat your favorite racing game, but it isn’t trying to. Kirby Air Riders is a star shining for no one but itself, and I can’t help but respect it for that.

Share. Facebook Twitter Pinterest LinkedIn Telegram Reddit Email
Previous ArticleOur Favorite Wireless Headphones for iPhone Owners Are $150 Off
Next Article The Best Cooling Mattresses for Hot Sleepers

Related Articles

WWE 2K26 Gets CM Punk Cover, Launch Date, And A Host Of New Features

WWE 2K26 Gets CM Punk Cover, Launch Date, And A Host Of New Features

31 January 2026
007 First Light Cover + Resident Evil Requiem w/ Giant Bomb’s Jan Ochoa | The Game Informer Show

007 First Light Cover + Resident Evil Requiem w/ Giant Bomb’s Jan Ochoa | The Game Informer Show

31 January 2026
How 007 First Light Learns From And Moves Beyond Hitman

How 007 First Light Learns From And Moves Beyond Hitman

29 January 2026
Witchfire Is So Good It Has Me Rethinking Early Access Games

Witchfire Is So Good It Has Me Rethinking Early Access Games

29 January 2026
Tomodachi Life: Living The Dream Teases Weddings And Babies, Releases In April

Tomodachi Life: Living The Dream Teases Weddings And Babies, Releases In April

29 January 2026
Cairn Review – The Price Of Persistence

Cairn Review – The Price Of Persistence

29 January 2026
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Don't Miss
You might want to hold off buying a MacBook right now

You might want to hold off buying a MacBook right now

By technologistmag.com1 February 2026

If you currently have a shiny new MacBook Pro sitting in your digital shopping cart,…

Apple could soon launch a clamshell-style foldable iPhone to rival Samsung’s Flip

Apple could soon launch a clamshell-style foldable iPhone to rival Samsung’s Flip

1 February 2026
The Information Networks That Connect Venezuelans in Uncertain Times

The Information Networks That Connect Venezuelans in Uncertain Times

1 February 2026
Best Valentine’s Day Gifts (2026): Legos, Karaoke, Digital Frames, and More

Best Valentine’s Day Gifts (2026): Legos, Karaoke, Digital Frames, and More

1 February 2026
You Asked: Desk-friendly TVs for work and gaming? Bigger Mini-LED vs. smaller OLED?

You Asked: Desk-friendly TVs for work and gaming? Bigger Mini-LED vs. smaller OLED?

1 February 2026
Technologist Mag
Facebook X (Twitter) Instagram Pinterest
  • Privacy
  • Terms
  • Advertise
  • Contact
© 2026 Technologist Mag. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.