If you thought the puzzles in Dragon Age: The Veilguard were too easy, you haven’t tackled The Warden Vault quest yet. Available in the Rivain Coast, The Warden Vault is a side quest, one of many incredible side quests, that has you figure out how to open the locked door to the Warden’s Vault underneath a huge castle.

This puzzle requires you to solve three separate puzzles within the castle, but they are far from obvious. Without the right guidance, Rook and the party can easily get lost throughout this castle and not know how to unlock the Warden’s Vault in Dragon Age: The Veilguard, so here’s how to solve it.

How to unlock The Warden Vault side quest

First off, to start The Warden Vault side quest, you’ll have to have access to the Rivain Coast and Taash must be in your party. On the eastern side of the Rivain Coast, you’ll find a large castle. At the entrance from the map above, you’ll see a gated entrance blocking your way.

Take a right and head through the open archway. You’ll see a pot on the ground that Taash can explode using their fire breath. With the new entrance available, head south through another archway and you’ll find some wooden boards to climb up to the next level. Keep heading down this path until you reach a doorway on your right.

Head inside, and pull the lever on your left. This will open the main entrance, so now you can lower the ladder and climb down into the main hall. On the western side of the room are stairs leading to the basement blocked by a crystal.

Have Taash melt the crystal, and once inside you’ll see three shields on the wall and the locked Warden Vault door. You have now begun The Warden Vault side quest and can solve the three lock puzzles from here.

The Warden Vault torch puzzle

The first puzzle is right nearby, so walk back up the stairs to the main hall and climb up the ladder you dropped down. Near the lever you pulled you should see a gated archway and a smaller lever with three torches above it (they won’t be lit yet).

You can’t pull it just yet, so first head back outside of this room where you initially came from. Jump down to the ground level and you’ll find a small entrance with a wooden wheelbarrow with crates blocking the way.

Break the wheelbarrow and you’ll find three torches to light. To light them all, you must activate them in a specific order. The order of these torches is: middle, right, left. With that done, you can head back inside the room with the small lever to pull it. Inside will be a chest, as well as the main lever to pull, which solves the first lock.

The Warden Vault ghost puzzle

The nearest puzzle to this one is the ghost puzzle, so to start it jump down into the main hall and continue south to the end of it. You may have to clear out some enemies before continuing, so once that’s done head through the door on your right. In the following room will be a skeleton on the ground with green butterflies hovering overtop it. Interact with it, and a ghost will appear before floating through a wall.

To find the ghost’s next location, walk back into the main hall and up the ladder. Continue down the stairs on your left, and you’ll see the ghost on another skeleton in a corner. Touch it to have it move, then follow it. Down the next set of stairs, continue north, and turn right into the small archway. Touch the ghost again, and you’ll find it back in the main hall.

You can now walk through the main entrance ahead of you, so run through and to the back of the room near the statue where the ghost is for the last time. After this interaction, a room will unlock and you can pull the lever to unlock the second lock to the Warden Vault’s door.

The Warden Vault wisp puzzle

Finally, you’ll begin the last puzzle to unlock the Warden Vault in the southern portion of the castle (there will be a waypoint on your map to help guide you). Find yourself at the large back courtyard and take out the enemies lurking there first. Near where you first entered this courtyard, look up and you’ll spot an explodable pot for Taash to interact with. This will give you access to a ladder, so climb up and grab the wisp floating in the back corner.

Take this wisp as quickly as possible to this next destination, as it has a timer for how long it will follow you. Down the ladder and back through where you first entered the courtyard, you’ll make an immediate left into a room with some training dummies.

At the back is a crystal for Taash to melt, so have them do that and continue through until you spot the area behind the broken wall for the wisp to go to. The wisp will take control of the skeleton and open the door for you. Inside is a chest, a Memento, and the last lever to unlock the Warden Vault.

You can finally make your way back to the Warden Vault and open the door for your rewards. There are three separate chests with random rewards like armor or weapons, and you’ll also gain some XP for completing this Dragon Age: The Veilguard quest.






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