Technologist Mag
  • Home
  • Tech News
  • AI
  • Apps
  • Gadgets
  • Gaming
  • Guides
  • Laptops
  • Mobiles
  • Wearables
  • More
    • Web Stories
    • Trending
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

What's On
WIRED’s Midterms Races to Watch

WIRED’s Midterms Races to Watch

8 October 2026
Discovery Joy And Challenging Platforming

Discovery Joy And Challenging Platforming

8 October 2026
Best Reusable Water Bottles of 2026, Tested by WIRED

Best Reusable Water Bottles of 2026, Tested by WIRED

8 October 2026
Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

8 October 2026
Amazon Alexa Tablet 12 Pro, Alexa Tablet 11, Alexa Tablet 8: Specs, Features, Price

Amazon Alexa Tablet 12 Pro, Alexa Tablet 11, Alexa Tablet 8: Specs, Features, Price

8 October 2026
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Technologist Mag
SUBSCRIBE
  • Home
  • Tech News
  • AI
  • Apps
  • Gadgets
  • Gaming
  • Guides
  • Laptops
  • Mobiles
  • Wearables
  • More
    • Web Stories
    • Trending
    • Press Release
Technologist Mag
Home » Discovery Joy And Challenging Platforming
Gaming

Discovery Joy And Challenging Platforming

By technologistmag.com8 October 20264 Mins Read
Discovery Joy And Challenging Platforming
Share
Facebook Twitter Reddit Telegram Pinterest Email

Like most games born of Metroid, Echo Weaver’s inspiration is obvious. You explore and fill out a large, continuous map in a mysterious location and your abilities expand as you progress. Its other presumed inspiration, however, Outer Wilds, only makes itself apparent as you dig deeper into the unique structure of the game. You are stuck in a time loop in Echo Weaver, and it dictates what you can do and what you know about your suite of abilities. You don’t unlock new traversal moves and expanded weapons as much as you remember you literally had them all along. It makes the reward of discovery powerful in Echo Weaver, but it also creates frustrating barriers to progress.

 

As the titular Weaver, the character basically knows as much as the player holding the controller. You have a boomerang-like glaive you throw primarily to solve puzzles, and though it can be used to attack enemies, you won’t encounter very many. You also quickly learn that every few minutes, a vague calamity strikes, and you are forced back in time to start over. You keep your map progress and obviously everything that you’ve learned, and that’s more than enough to make death or resets not feel too unfair.

What really sets Echo Weaver apart is that many of your most useful abilities are not ones that you unlock, but rather ones you learn exist at some point along the way. For example, you can set your glaive on fire from the moment you start the game, but you won’t learn how until you’ve made significant progress. Mechanically, this is basically how every Metroid-inspired game works: Make enough progress and you will be able to do a new thing. But learning the often complicated procedures necessary for these later abilities that you could always do makes the reveal all the more rewarding. You weren’t given the ability to set your glaive on fire – you figured it out yourself. And that’s a good feeling.

This all plays into the time loop structure, too. The shortcuts needed to get to certain areas so you have more time to explore them were there all along – you just didn’t know how to see them. It’s why Echo Weaver feels more like a complicated puzzle box than a search action game where you’re killing the same creatures over and over, and I appreciate how that sets it apart from other games in the genre.

 

When you’re figuring things out and making good progress, it feels like you’re working in tandem with the time loop. But on the occasions when you’re not solving the puzzles you need, which is frequent, it can be frustrating. Running out of time when you’re trying to explore or just figure one last thing out becomes a burden, and the best course of action is often to just reset the time loop (essentially killing yourself), which feels like giving up in a moment that you don’t want to.

The worst moments of the time loop coming to a close are when you’re engaged in a complicated platforming gauntlet. Echo Weaver’s greatest shortcoming is that its jumping doesn’t feel great. Leaping is solid for general exploration, but when you’re trying to make it through thickets of thorns and endless pits that steal your health (and time), the action struggles to keep up with the demand. And when you’ve finally made it through and time loops just before you hit that checkpoint, it can be incredibly disheartening. Though resetting and trying again is built into the game’s design so it doesn’t become too much of a burden, I did hit a handful of distracting bugs primarily related to areas not loading properly when I fast-traveled to them.

Echo Weaver’s unique approach to the Metroid structure is admirable, unique, and well executed. The sense of discovery is fantastic, and though I realistically probably won’t immediately play the game again, the idea that I could start with knowledge of basically all of the abilities to rip through the game at high speed is an enticing one. Developer Moonlight Kids puts a lot of trust in the player to figure out how it all works, and the reward is palpable. That trust leads to some frustrated, aimless wandering, and the platforming challenges occasionally venture into feeling unfair, but by the end you will feel like a genius. That’s a good feeling to leave a game with.

Share. Facebook Twitter Pinterest LinkedIn Telegram Reddit Email
Previous ArticleBest Reusable Water Bottles of 2026, Tested by WIRED
Next Article WIRED’s Midterms Races to Watch

Related Articles

Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

8 October 2026
You Can Preview 6 Of The Radio Stations In Grand Theft Auto VI Right Now, Plus New Details About In-Game Podcasts

You Can Preview 6 Of The Radio Stations In Grand Theft Auto VI Right Now, Plus New Details About In-Game Podcasts

8 October 2026
Clive Barker’s Review: An Angel To Few, A Buggy

Clive Barker’s Review: An Angel To Few, A Buggy

8 October 2026
The Best Way To Experience

The Best Way To Experience

8 October 2026
Exclusive Riftbound Radiance Reveal – Ziggs, Explosive

Exclusive Riftbound Radiance Reveal – Ziggs, Explosive

7 October 2026
Bobby Kotick, Former Activision CEO, Joins Skydance Board Of Directors

Bobby Kotick, Former Activision CEO, Joins Skydance Board Of Directors

7 October 2026
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Don't Miss
Discovery Joy And Challenging Platforming

Discovery Joy And Challenging Platforming

By technologistmag.com8 October 2026

Like most games born of Metroid, Echo Weaver’s inspiration is obvious. You explore and fill…

Best Reusable Water Bottles of 2026, Tested by WIRED

Best Reusable Water Bottles of 2026, Tested by WIRED

8 October 2026
Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

Here Are All The Songs We Heard In Rockstar’s In-Game Radio Preview

8 October 2026
Amazon Alexa Tablet 12 Pro, Alexa Tablet 11, Alexa Tablet 8: Specs, Features, Price

Amazon Alexa Tablet 12 Pro, Alexa Tablet 11, Alexa Tablet 8: Specs, Features, Price

8 October 2026
You Can Preview 6 Of The Radio Stations In Grand Theft Auto VI Right Now, Plus New Details About In-Game Podcasts

You Can Preview 6 Of The Radio Stations In Grand Theft Auto VI Right Now, Plus New Details About In-Game Podcasts

8 October 2026
Technologist Mag
Facebook X (Twitter) Instagram Pinterest
  • Privacy
  • Terms
  • Advertise
  • Contact
© 2026 Technologist Mag. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.