Tomb Raider developer Crystal Dynamics announced another wave of layoffs yesterday, following a restructure that began last year. 20 employees have been affected.
The studio announced on LinkedIn that the cut staff members were “split between some development personnel and some central operations roles.” A section of its post reads, “As our current projects move into new phases of development, we continuously take a hard look at our team structures to ensure they align with our long-term studio goals. While we always strive to transition our people into new roles whenever possible, we have unfortunately reached a point where these departures are necessary.” Crystal Dynamics says it will support departing staff with severance and job placement assistance.
Crystal Dynamics adds that it remains “fully committed” to the development of its two announced Tomb Raider games: Legacy of Atlantis, a remake of the first Tomb Raider scheduled to launch this year, and Catalyst, a brand-new entry coming in 2027. Both titles were announced at The Game Awards 2025 and are seemingly unaffected by the layoffs.
Last August, Crystal Dynamics laid off staff in an effort to “ensure the long-term health of our studio and core creative priorities in a continually shifting market.” The layoffs were presumed to stem from the cancellation of Rare’s reboot of Perfect Dark, which Crystal Dynamics was assisting with, but this was not confirmed by the studio.
For more on Tomb Raider, you can read more about how Tomb Raider: Catalyst and Legacy of Atlantis fit with the series timeline.



