Last Wednesday, we revealed that Vampire: The Masquerade – Bloodlines 2 would be the next game on the cover of Game Informer. Today, the digital issue goes live, and we’re excited to reveal the original cover art, our exclusive coverage of the game, and give you a glimpse inside of our second issue since our big return. If you haven’t subscribed yet, there’s still time to get the Bloodlines 2 issue shipped to your mailbox. This issue is extra special; every magazine includes a two-sided poster featuring art from the new Dungeons & Dragons Forgotten Realms books, which we have an exclusive article highlighting.

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We spent a day at The Chinese Room’s studio in Brighton, England, and had the opportunity to tour the workspace, interview developers, and, of course, go hands-on with Bloodlines 2. Our cover story dives deep into the character options, the game’s history, and our impressions of the combat in an open-world Seattle. We played as all four of the game’s playable clans, and we’ll go in-depth on how skill progression works. Of course, all of this coverage is wrapped in the context of Bloodlines 2’s troubled development timeline, which we shed some light on for the uninitiated. As always, it’s only the tip of the iceberg, and you’ll be able to see the rest of our exclusive coverage all month long at GameInformer.com/Bloodlines2.

The rest of the issue is jam-packed with content as well. Editor-in-chief Matt Miller traveled to Wizards of the Coast’s headquarters to learn about two upcoming Dungeons & Dragons books about the Forgotten Realms, a setting you’ll find familiar if you played Baldur’s Gate 3. Marcus Stewart spoke to Giant Squid’s Matt Nava about Sword of the Sea and got exclusive details about a new area in the game. And Wesley LeBlanc dug deep into Grounded 2, the upcoming survival sequel from Obsidian, to learn everything he could about the game prior to its Game Preview launch next week.

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Finally, it wouldn’t be an issue of Game Informer without some expertly written freelance features from other writers in the industry. Games analyst and former Game Informer news editor Mike Futter wrote eight pages about the evolving, tense state of the games industry. Meanwhile, head of The Indie Informer and former Game Informer editor Jill Grodt graced the magazine with eight pages, asking developers about cozy games and what that label actually means.

As always, we’ve also rounded out the magazine with a robust preview section, the latest reviews, a top-five list, and other features for your enjoyment. If you’re not subscribed yet, this is a great issue to sign up for, and if you do it today, you’ll be just in time to get a physical copy of this issue in your mailbox. Print copies will ship out in the coming weeks, but all subscribers can log in to our website and access the content the same way you’re accessing this article starting today.

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