
Civilization VII Apple Arcade is now available on iPhone, iPad, and Mac, so you can start a campaign on your phone and keep it going on a larger screen later. It’s the closest thing to true pocket Civ on Apple hardware, without ads, upsells, or a separate purchase for each device.
The appeal is simple. Civ rewards short bursts and long nights, and this version finally lets you do both with the same save. But it also draws a clear line around what it can’t do yet.
The portability comes with limits
Your progress syncs across Apple devices, so a match can follow you from iPhone to iPad to Mac. That’s the feature that makes the subscription feel practical, not just convenient. One save, one campaign, no starting over.
The tradeoff is in the borders. Multiplayer isn’t available at launch, and it’s planned for a later update. There’s also no cross-play, and your saves don’t move over to the PC or console releases, so it won’t merge with an existing campaign you already have elsewhere.
Touch-first Civ, with a safety net
This edition is built around touch, with taps and gestures doing the heavy lifting for unit moves, city choices, and the endless menu hopping Civ is known for. Controller support helps if you’d rather play in a familiar way on iPad or Mac.
It’s a better fit for solo play than anything else. You can take a few turns while waiting in line, then swap to a bigger screen when you want to plan a war, juggle districts, or untangle a late-game mess. It’s still Civ that just fits your day.
What to check before installing
Your device will shape how far you can push it. The App Store listing calls for iOS 17 and an A17 Pro class iPhone or newer, and the largest map sizes are reserved for devices with more than 8GB of RAM.
If you want a portable way to scratch the Civ itch, Apple Arcade is the smoothest option on iPhone, especially if you’ll also play on Mac or iPad. If your Civ life revolves around online matches, mods, or huge scenarios, this is best as a side door for now.
